Under the Waves
Genre: Adventure - Open-world - Narrative
Moteur: Unreal Engine 4
Plateforme: PC - PS4 - PS5 - Xbox One - Xbox Series
Missions: Game Design - Technical Game Design - UX Design - Balancing
As a Technical Game Designer, my job evolved a lot as production progressed.
As soon as I arrived at Parallel Studio, while Under the Waves was still in pre-production, I was given several prototyping tasks to test new features.
I also quickly got to work on an important part of the project at the time: the drones. These drones served as enemies for the player, who could come across them in the open world. I therefore had to do some combat design to establish the behavior of 4 types of adversary and 2 weapons for the player.
I was also in charge of prototyping these drones and the combat system, using UE4's Behavior Trees for the AI.
Afterwards, I took part in Level Design tasks to establish the first drafts of the game's bunkers, functioning as puzzle-filled "dungeons".
Then I was also in charge of balancing loot and craft in the open-world, initially via Excel simulations.
Finally, a large part of my time working on Under the Waves was devoted to UX.
I worked on the design of every menu, every part of the UI, from the oxygen gauge to the map, from the main menus to the photo mode.
I then integrated all these interfaces myself, developing them with Blueprint in UE4.